01Choose and steer a look
Every look below is what Bradford Glitch or Bradford Textures does with one factory preset, in plain words, with the words a person might use for it, and a sample rendered by the shipped plugins.
- Match the person’s words:
https://www.bradfordoperations.com/api/public/agents/looks?q=worn+VHS+tape, or MCPfind_looks. - Read one look’s parameters and their ranges: MCP
get_look, or https://www.bradfordoperations.com/agents/looks.json (each effect’scontrolsandmenus; a look’sparamsare differences from the defaults). - Steer from there: more or less of a control within its range, or a neighbouring look of the same effect.
The samples are rendered on public-domain film (Open Road A, 1951, from the Prelinger Archives): a crane against clouds for Glitch, a river landscape for Textures. For a model, read the still (the whole treated frame) and the sequence (four frames of a moving look); the sample is the video people see, where a wipe shows the look left of a moving divider and the untreated frame right of it.
02Glitch (59 looks)
- Encoder: NTSC · 4fsc SD · reference A clean NTSC composite signal at 4fsc, decoded by a Receiver at its defaults: the reference analog picture.id
glitch/Encoder/factoryLook:1· say: analog video, composite video, NTSC, PAL, VHS, videotape, tape damage, VCR, clean analog, standard definition, SD video · before · still · sequence · sample (wipe) - Encoder: NTSC · native raster · progressive NTSC at its native raster, progressive: analog color without interlace.id
glitch/Encoder/factoryLook:2· say: analog video, composite video, NTSC, PAL, VHS, videotape, tape damage, VCR, progressive analog, SD video · before · still · sequence · sample (wipe) - Encoder: VTR · worn heads · 3 µs head switch Worn VTR heads: a 3 µs head-switch tear at the bottom of the frame and slight timebase jitter.id
glitch/Encoder/factoryLook:3· say: analog video, composite video, NTSC, PAL, VHS, videotape, tape damage, VCR, worn tape, worn VHS, worn heads, VHS head switch, tracking error, tape wobble · before · still · sequence · sample (wipe) - Encoder: VTR · timebase jitter · 0.4 µs Timebase jitter of 0.4 µs: lines shimmer sideways like an unstable tape.id
glitch/Encoder/factoryLook:4· say: analog video, composite video, NTSC, PAL, VHS, videotape, tape damage, VCR, jitter, wobbly lines, unstable tape · before · still · sequence · sample (wipe) - Encoder: Encoder · starved burst · −30 dB Color burst starved to −30 dB: the decoder loses color and the picture goes nearly monochrome.id
glitch/Encoder/factoryLook:5· say: analog video, composite video, NTSC, PAL, VHS, videotape, tape damage, VCR, washed out color, loss of color, black and white tape · before · still · sequence · sample (wipe) - Encoder: Encoder · no vertical sync No vertical sync in the signal, for a receiver to roll on.id
glitch/Encoder/factoryLook:6· say: analog video, composite video, NTSC, PAL, VHS, videotape, tape damage, VCR, vertical roll, no sync · before · still · sequence · sample (wipe) - Encoder: PAL · chroma phase error · 20° PAL with a 20° chroma phase error: a hue cast that PAL's line alternation partly cancels.id
glitch/Encoder/factoryLook:7· say: analog video, composite video, NTSC, PAL, VHS, videotape, tape damage, VCR, hue error, European TV · before · still · sequence · sample (wipe) - Processor: Processor · flat The processor with every bend off: a clean pass-through of the composite signal.id
glitch/Processor/factoryLook:1· say: video synth glitch, circuit bent, ghosting, rainbowing, ringing edges, sync tearing, analog glitch, clean · before · still · sequence · sample (wipe) - Processor: Enhancer · ringing · resonance 0.85 Detail enhancer pushed into resonance: bright ringing outlines around edges.id
glitch/Processor/factoryLook:2· say: video synth glitch, circuit bent, ghosting, rainbowing, ringing edges, sync tearing, analog glitch, ringing, oversharpened, halo edges · before · still · sequence · sample (wipe) - Processor: Echo · ghosts · 0.65 Echo at 0.65: offset ghost copies of the picture to the right.id
glitch/Processor/factoryLook:3· say: video synth glitch, circuit bent, ghosting, rainbowing, ringing edges, sync tearing, analog glitch, ghost image, echo · before · still · sequence · sample (wipe) - Processor: Chroma amp · loop feedback · rainbowing Chroma amplifier in loop feedback: saturated rainbow color bleeding through the frame.id
glitch/Processor/factoryLook:4· say: video synth glitch, circuit bent, ghosting, rainbowing, ringing edges, sync tearing, analog glitch, color bleed, oversaturated · before · still · sequence · sample (wipe) - Processor: Sync path · attenuation 0.9 · tearing Sync path attenuated to 0.9 with instability: the picture tears horizontally.id
glitch/Processor/factoryLook:5· say: video synth glitch, circuit bent, ghosting, rainbowing, ringing edges, sync tearing, analog glitch, horizontal tear · before · still · sequence · sample (wipe) - Processor: Sync path · attenuation 0.75 · weak sync Sync attenuated to 0.75: weak sync, a picture that strains to hold.id
glitch/Processor/factoryLook:6· say: video synth glitch, circuit bent, ghosting, rainbowing, ringing edges, sync tearing, analog glitch, weak sync, unstable picture · before · still · sequence · sample (wipe) - Processor: Sync path · depth 0.3 · lost lock Sync depth 0.3: the receiver loses lock and the picture slips.id
glitch/Processor/factoryLook:7· say: video synth glitch, circuit bent, ghosting, rainbowing, ringing edges, sync tearing, analog glitch, lost lock, picture slipping · before · still · sequence · sample (wipe) - Processor: Luma bus · wavefolder · contour rings A wavefolder on the luma bus: brightness folded into contour rings around the shapes.id
glitch/Processor/factoryLook:8· say: video synth glitch, circuit bent, ghosting, rainbowing, ringing edges, sync tearing, analog glitch, contour rings, solarized, wavefolder · before · still · sequence · sample (wipe) - Processor: Luma bus · subcarrier-locked PM oscillator · +4 cycles A subcarrier-locked phase-modulation oscillator on luma: shapes recolored and textured in saturated color.id
glitch/Processor/factoryLook:9· say: video synth glitch, circuit bent, ghosting, rainbowing, ringing edges, sync tearing, analog glitch, psychedelic color, oscillator, recolor · before · still · sequence · sample (wipe) - Processor: Luma bus · inverted PM oscillator · C→Y 0.3 An inverted phase-modulation oscillator with chroma fed into luma: acid-colored shapes over the frame.id
glitch/Processor/factoryLook:10· say: video synth glitch, circuit bent, ghosting, rainbowing, ringing edges, sync tearing, analog glitch, acid color, inverted, oscillator · before · still · sequence · sample (wipe) - Switcher: Switcher · wipe to bars A switcher wipe from the picture to color bars.id
glitch/Switcher/factoryLook:1· say: vision mixer, video switcher, key glitch, color bars, wipe, unsynced sources, broadcast glitch, wipe to bars · before · still · sequence · sample (wipe) - Switcher: Switcher · clean mix · B level 0.5 A clean 50% mix of the picture with color bars.id
glitch/Switcher/factoryLook:2· say: vision mixer, video switcher, key glitch, color bars, wipe, unsynced sources, broadcast glitch, video mix, mix with bars, superimpose bars · before · still · sequence · sample (wipe) - Switcher: Switcher · non-sync add · bars collide A non-sync add: a second source's sync and burst collide with the picture's, rolling bars through it.id
glitch/Switcher/factoryLook:3· say: vision mixer, video switcher, key glitch, color bars, wipe, unsynced sources, broadcast glitch, non-sync, bars collide, rolling bars · before · still · sequence · sample (wipe) - Switcher: Switcher · B unlocked · period +0.002 The second source unlocked: it drifts and rolls against the picture.id
glitch/Switcher/factoryLook:4· say: vision mixer, video switcher, key glitch, color bars, wipe, unsynced sources, broadcast glitch, drifting, unlocked source, rolling · before · still · sequence · sample (wipe) - Switcher: Keyer · luma key · level 0.4 A luma key at 0.4: bright parts of the picture are cut through to the second source.id
glitch/Switcher/factoryLook:5· say: vision mixer, video switcher, key glitch, color bars, wipe, unsynced sources, broadcast glitch, luma key, key · before · still · sequence · sample (wipe) - Switcher: Keyer · chroma key A chroma key cutting the picture where its color matches.id
glitch/Switcher/factoryLook:6· say: vision mixer, video switcher, key glitch, color bars, wipe, unsynced sources, broadcast glitch, chroma key, color key · before · still · sequence · sample (wipe) - Switcher: Keyer · shattered circle wipe · 5× repeat A shattered circle wipe repeated five times with comparator noise and skew: a broken, noisy key pattern.id
glitch/Switcher/factoryLook:7· say: vision mixer, video switcher, key glitch, color bars, wipe, unsynced sources, broadcast glitch, shattered, noisy key, broken wipe, static · before · still · sequence · sample (wipe) - Switcher: Keyer · oscillator key An oscillator-driven key: stripes of saturated oscillator color cut through the picture.id
glitch/Switcher/factoryLook:8· say: vision mixer, video switcher, key glitch, color bars, wipe, unsynced sources, broadcast glitch, stripes, oscillator key, pattern key · before · still · sequence · sample (wipe) - Receiver: Receiver · CRT raster · 2-line comb A CRT television with a 2-line comb decoder: scan lines and analog softness.id
glitch/Receiver/factoryLook:1· say: old TV, CRT TV, television, rolling picture, vertical roll, bad reception, cross-color, retro TV, broadcast TV, CRT, scan lines · before · still · sequence · sample (wipe) - Receiver: Receiver · ideal display An ideal display of the decoded signal: analog color with no CRT raster.id
glitch/Receiver/factoryLook:2· say: old TV, CRT TV, television, rolling picture, vertical roll, bad reception, cross-color, retro TV, broadcast TV, clean analog · before · still · sequence · sample (wipe) - Receiver: Receiver · notch decoder · cross-colour A notch decoder with no overscan: cross-color shimmer on fine detail.id
glitch/Receiver/factoryLook:3· say: old TV, CRT TV, television, rolling picture, vertical roll, bad reception, cross-color, retro TV, broadcast TV, dot crawl, color shimmer · before · still · sequence · sample (wipe) - Receiver: Receiver · frame comb · 3D A 3D frame-comb decoder: the cleanest analog color separation.id
glitch/Receiver/factoryLook:4· say: old TV, CRT TV, television, rolling picture, vertical roll, bad reception, cross-color, retro TV, broadcast TV, clean analog, broadcast quality · before · still · sequence · sample (wipe) - Receiver: Capture card · line-locked TBC · blue on lost lock A line-locked capture card with a TBC: stable, and blue screen when it loses lock.id
glitch/Receiver/factoryLook:5· say: old TV, CRT TV, television, rolling picture, vertical roll, bad reception, cross-color, retro TV, broadcast TV, capture card, digitized tape, blue screen · before · still · sequence · sample (wipe) - Receiver: Receiver · mistuned · H Hold 0.0036, V Hold 0.027 A mistuned TV: horizontal and vertical hold off, the picture bends and rolls.id
glitch/Receiver/factoryLook:6· say: old TV, CRT TV, television, rolling picture, vertical roll, bad reception, cross-color, retro TV, broadcast TV, rolling, mistuned, horizontal hold · before · still · sequence · sample (wipe) - Receiver: Capture card · mistuned · H Hold 0.003, V Hold 0.0225 A mistuned capture card: the picture rolls and splits, with bars of the frame showing.id
glitch/Receiver/factoryLook:7· say: old TV, CRT TV, television, rolling picture, vertical roll, bad reception, cross-color, retro TV, broadcast TV, rolling, split frame, mistuned capture · before · still · sequence · sample (wipe) - Receiver: Receiver · AC-coupled · no clamp AC-coupled with no clamp: blacks and brightness wander with the picture content.id
glitch/Receiver/factoryLook:8· say: old TV, CRT TV, television, rolling picture, vertical roll, bad reception, cross-color, retro TV, broadcast TV, washed out, floating black, brightness drift · before · still · sequence · sample (wipe) - Receiver: Receiver · slow AFC · bends after a timing jump A slow horizontal AFC: the top of the picture bends after a timing jump, like a VHS edit.id
glitch/Receiver/factoryLook:9· say: old TV, CRT TV, television, rolling picture, vertical roll, bad reception, cross-color, retro TV, broadcast TV, flagging, top bend, VHS edit · before · still · sequence · sample (wipe) - Receiver: PAL decoder · no delay line · Hanover bars A PAL decoder without a delay line: Hanover bars, alternating hue stripes.id
glitch/Receiver/factoryLook:10· say: old TV, CRT TV, television, rolling picture, vertical roll, bad reception, cross-color, retro TV, broadcast TV, Hanover bars, PAL, hue stripes · before · still · sequence · sample (wipe) - Receiver: Receiver · hue −50° · saturation 1.8× Hue turned −50° and saturation 1.8×: a strong purple-magenta cast.id
glitch/Receiver/factoryLook:11· say: old TV, CRT TV, television, rolling picture, vertical roll, bad reception, cross-color, retro TV, broadcast TV, purple, magenta cast, oversaturated, tint · before · still · sequence · sample (wipe) - Receiver: Receiver · saturation 1.8× Saturation 1.8×: vivid, over-saturated analog color.id
glitch/Receiver/factoryLook:12· say: old TV, CRT TV, television, rolling picture, vertical roll, bad reception, cross-color, retro TV, broadcast TV, oversaturated, vivid color · before · still · sequence · sample (wipe) - Feedback: Feedback loop · tunnel A feedback tunnel: copies of the picture recede into the center.id
glitch/Feedback/factoryLook:1· say: video feedback, feedback loop, tunnel, infinite mirror, trails, psychedelic, camera at monitor, infinite zoom · before · still · sequence · sample (wipe) - Feedback: Feedback loop · explode · zoom 1.06 Feedback explode: each pass zooms out 1.06×, rotates and shifts hue, so color spirals out of the frame.id
glitch/Feedback/factoryLook:2· say: video feedback, feedback loop, tunnel, infinite mirror, trails, psychedelic, camera at monitor, explode, spiral, rainbow trails · before · still · sequence · sample (wipe) - Feedback: Camera loop · at its monitor · zoom 0.94 A camera pointed at its own monitor: glowing, rotating, receding copies.id
glitch/Feedback/factoryLook:3· say: video feedback, feedback loop, tunnel, infinite mirror, trails, psychedelic, camera at monitor, glow, howlround · before · still · sequence · sample (wipe) - Feedback: Feedback loop · luma key · level 0.55 A luma-keyed feedback loop: bright parts smear into a blown-out glow.id
glitch/Feedback/factoryLook:4· say: video feedback, feedback loop, tunnel, infinite mirror, trails, psychedelic, camera at monitor, glow, blown out, light trails · before · still · sequence · sample (wipe) - Feedback: Hold buffer · drips A hold buffer that drips: the picture held and melting downward.id
glitch/Feedback/factoryLook:5· say: video feedback, feedback loop, tunnel, infinite mirror, trails, psychedelic, camera at monitor, drip, melting, smear · before · still · sequence · sample (wipe) - Frame Store: Frame store · 4:2:2 · clean A clean 4:2:2 frame store: the reference, nearly untouched.id
glitch/FrameStore/factoryLook:1· say: digital glitch, pixel glitch, block glitch, bit crush, HDMI glitch, corrupted frame buffer, scrambled tiles, broken signal, clean · before · still · sequence · sample (loop) - Frame Store: Address bus · column bit 5 stuck · strips repeat An address-bus bit stuck: vertical strips of the picture repeat.id
glitch/FrameStore/factoryLook:2· say: digital glitch, pixel glitch, block glitch, bit crush, HDMI glitch, corrupted frame buffer, scrambled tiles, broken signal, repeated strips, stuck bit, stretched columns · before · still · sequence · sample (loop) - Frame Store: Address bus · bit inverted · block swap An inverted address bit: blocks of the frame swapped into the wrong places.id
glitch/FrameStore/factoryLook:3· say: digital glitch, pixel glitch, block glitch, bit crush, HDMI glitch, corrupted frame buffer, scrambled tiles, broken signal, block swap, shuffled blocks, displaced · before · still · sequence · sample (loop) - Frame Store: Word slip · 2 words · Cb↔Cr A word slip: Cb and Cr swapped, so colors trade places.id
glitch/FrameStore/factoryLook:4· say: digital glitch, pixel glitch, block glitch, bit crush, HDMI glitch, corrupted frame buffer, scrambled tiles, broken signal, color swap, wrong colors · before · still · sequence · sample (loop) - Frame Store: Write enable · patchwork · patch rate 0.35 Write-enable patchwork: patches of the frame stop updating and lag behind.id
glitch/FrameStore/factoryLook:5· say: digital glitch, pixel glitch, block glitch, bit crush, HDMI glitch, corrupted frame buffer, scrambled tiles, broken signal, patchwork, frozen patches, stale blocks · before · still · sequence · sample (loop) - Frame Store: Data bus · bits 7/5 swapped · 6-bit luma Data bits swapped and luma cut to 6 bits: posterized, banded brightness with wrong-level detail.id
glitch/FrameStore/factoryLook:6· say: digital glitch, pixel glitch, block glitch, bit crush, HDMI glitch, corrupted frame buffer, scrambled tiles, broken signal, posterize, banding · before · still · sequence · sample (loop) - Frame Store: HDMI link · TMDS errors · lane swap HDMI link errors with a lane swap: sparkle errors and swapped color channels.id
glitch/FrameStore/factoryLook:7· say: digital glitch, pixel glitch, block glitch, bit crush, HDMI glitch, corrupted frame buffer, scrambled tiles, broken signal, sparkles, digital noise · before · still · sequence · sample (loop) - Frame Store: Effects board · tile scramble · tile rate 0.5 Effects-board tile scramble: the frame broken into scrambled colored tiles.id
glitch/FrameStore/factoryLook:8· say: digital glitch, pixel glitch, block glitch, bit crush, HDMI glitch, corrupted frame buffer, scrambled tiles, broken signal, tile scramble, pixelated, mosaic, blocky · before · still · sequence · sample (loop) - Synth: Colorizer · palette bands The colorizer's palette bands: brightness mapped to bands of color.id
glitch/Synth/factoryLook:1· say: video synthesizer, psychedelic, Rutt-Etra, scan lines, oscillator patterns, colorize, trippy, music video, palette, false color, heat map · before · still · sample (still) - Synth: Scan processor · Rutt-Etra · 0.08 lift A Rutt-Etra scan processor: the picture drawn as lifted scan lines.id
glitch/Synth/factoryLook:2· say: video synthesizer, psychedelic, Rutt-Etra, scan lines, oscillator patterns, colorize, trippy, music video, wireframe · before · still · sample (still) - Synth: Wavefolder · 24 folds · grey rings A wavefolder with 24 folds: concentric grey contour rings.id
glitch/Synth/factoryLook:3· say: video synthesizer, psychedelic, Rutt-Etra, scan lines, oscillator patterns, colorize, trippy, music video, rings, contours, op art, black and white · before · still · sample (still) - Synth: Oscillators · free-running · 12 + 5 cycles Free-running oscillators at 12 and 5 cycles over the picture: rippling psychedelic color.id
glitch/Synth/factoryLook:4· say: video synthesizer, psychedelic, Rutt-Etra, scan lines, oscillator patterns, colorize, trippy, music video, ripples, moire · before · still · sample (still) - Synth: Colorizer · luma key · level 0.35 The colorizer behind a soft luma key at 0.35: color only in the brighter parts.id
glitch/Synth/factoryLook:5· say: video synthesizer, psychedelic, Rutt-Etra, scan lines, oscillator patterns, colorize, trippy, music video, keyed color, colorize highlights · before · still · sample (still) - Synth: Oscillators · radial + horizontal · no picture Radial and horizontal oscillators with no picture: a pure synthesized pattern.id
glitch/Synth/factoryLook:6· say: video synthesizer, psychedelic, Rutt-Etra, scan lines, oscillator patterns, colorize, trippy, music video, pattern, abstract, no picture, background · before · still · sample (still) - Chroma Phase: Phase modulator · highlights · keyed Phase modulation keyed to the highlights: hue rolls through the bright areas only.id
glitch/ChromaPhase/factoryLook:1· say: hue shift, color cycling, chroma glitch, iridescent, psychedelic color, highlight color shift · before · still · sample (still) - Chroma Phase: Phase modulator · full range · −1.4 turns Full-range phase modulation at −1.4 turns: hue cycles through the whole tonal range.id
glitch/ChromaPhase/factoryLook:2· say: hue shift, color cycling, chroma glitch, iridescent, psychedelic color, full color cycle, rainbow · before · still · sample (still) - Bandwidth: Defaults The cheap analog path at its defaults: soft, wobbly, color-delayed picture.id
glitch/Bandwidth/defaults· say: low quality analog, cheap video, soft VHS, degraded, lo-fi video, dubbed tape, soft, wobbly · before · still · sequence · sample (loop)
03Textures (31 looks)
- Ink on Paper: Defaults Uncoated print at its defaults.id
textures/inkonpaper/defaults· say: ink on paper, printed, newsprint, paper texture, print look · before · still · sample (still) - Screen: Defaults A photographed LED screen at its defaults: RGB emitters with light spreading between cells.id
textures/screen/defaults· say: screen texture, CRT, pixel grid, LED screen, phosphor, monitor, filmed off a screen, retro monitor, LED · before · still · sequence · sample (loop) - Screen: CRT, tube · aperture grille · consumer A consumer CRT tube with an aperture grille: vertical phosphor stripes.id
textures/screen/factoryLook:1· say: screen texture, CRT, pixel grid, LED screen, phosphor, monitor, filmed off a screen, retro monitor, aperture grille, consumer CRT · before · still · sequence · sample (loop) - Screen: CRT, tube · slot mask · flat A flat slot-mask CRT with beam bloom and halation.id
textures/screen/factoryLook:2· say: screen texture, CRT, pixel grid, LED screen, phosphor, monitor, filmed off a screen, retro monitor, slot mask, bloom, halation · before · still · sequence · sample (loop) - Screen: CRT, tube · worn · breathing 0.06 A worn CRT: breathing size, misconvergence at the edges, ringing and barrel distortion.id
textures/screen/factoryLook:3· say: screen texture, CRT, pixel grid, LED screen, phosphor, monitor, filmed off a screen, retro monitor, worn CRT, misconvergence, barrel distortion, breathing · before · still · sequence · sample (loop) - Screen: CRT, tube · radar tube · long persistence A radar tube with long persistence: no mask, glowing trails behind motion.id
textures/screen/factoryLook:4· say: screen texture, CRT, pixel grid, LED screen, phosphor, monitor, filmed off a screen, retro monitor, radar, oscilloscope, persistence, phosphor trails · before · still · sequence · sample (loop) - Game Boy Camera: Defaults The four-tone handheld camera at its defaults.id
textures/gameboycamera/defaults· say: Game Boy Camera, four tone, dithered, 8-bit, retro handheld, low resolution · before · still · sequence · sample (loop) - Pixelvision: Defaults The soft monochrome toy camera at its defaults.id
textures/pixelvision/defaults· say: Pixelvision, toy camera, black and white low res, lo-fi monochrome · before · still · sample (still) - Photocopy: Defaults A dry-toner photocopy at its defaults.id
textures/photocopy/defaults· say: photocopy, xerox, zine, copier, toner, punk flyer · before · still · sequence · sample (wipe) - Thermal Receipt: Defaults A thermal receipt print at its defaults.id
textures/thermalreceipt/defaults· say: receipt, thermal print, fax, dithered print · before · still · sequence · sample (loop) - Dot Matrix: Defaults A dot-matrix printout at its defaults.id
textures/dotmatrix/defaults· say: dot matrix, ASCII art, printer, typewriter, retro computer print · before · still · sequence · sample (loop) - Passive LCD: Defaults A reflective four-shade LCD at its defaults.id
textures/passivelcd/defaults· say: LCD, handheld screen, calculator screen, pixel grid, green screen handheld, retro handheld · before · still · sequence · sample (loop) - Photographic Print: Defaults A photographic print at its defaults.id
textures/photographicprint/defaults· say: photo print, photographic paper, glossy print, matte print, analog photo · before · still · sample (still) - Gravure: Defaults A gravure print at its defaults.id
textures/gravure/defaults· say: gravure, intaglio, engraving, etching, magazine print · before · still · sequence · sample (loop) - Cyanotype: Defaults A cyanotype at its defaults.id
textures/cyanotype/defaults· say: cyanotype, blueprint, sun print, blue print, alternative process · before · still · sample (still) - Stencil Duplicator (risograph-style): Defaults The stencil duplicator at its defaults: two inks, blue and orange.id
textures/risograph/defaults· say: risograph, riso, stencil print, duplicator, misregistration, two color print, zine, blue and orange · before · still · sequence · sample (loop) - Stencil Duplicator (risograph-style): Monochrome One ink: a monochrome stencil print.id
textures/risograph/inkPreset:1· say: risograph, riso, stencil print, duplicator, misregistration, two color print, zine, one color, monochrome print · before · still · sequence · sample (loop) - Stencil Duplicator (risograph-style): Blue / Orange Two inks, blue and orange, overprinted.id
textures/risograph/inkPreset:2· say: risograph, riso, stencil print, duplicator, misregistration, two color print, zine, blue and orange, two color · before · still · sequence · sample (loop) - Stencil Duplicator (risograph-style): Blue / Pink / Yellow Three inks: blue, pink and yellow.id
textures/risograph/inkPreset:3· say: risograph, riso, stencil print, duplicator, misregistration, two color print, zine, three color, pink · before · still · sequence · sample (loop) - Stencil Duplicator (risograph-style): CMYK Four inks separated as CMYK.id
textures/risograph/inkPreset:4· say: risograph, riso, stencil print, duplicator, misregistration, two color print, zine, CMYK, full color print · before · still · sequence · sample (loop) - Stencil Duplicator (risograph-style): Five-color Poster Five inks in poster bands.id
textures/risograph/inkPreset:5· say: risograph, riso, stencil print, duplicator, misregistration, two color print, zine, poster, five color · before · still · sequence · sample (loop) - Stencil Duplicator (risograph-style): Six-color Studio Six inks, studio set.id
textures/risograph/inkPreset:6· say: risograph, riso, stencil print, duplicator, misregistration, two color print, zine, six color · before · still · sequence · sample (loop) - Stencil Duplicator (risograph-style): Cyan / Vermilion / Canary Three inks: cyan, vermilion and canary yellow.id
textures/risograph/inkPreset:7· say: risograph, riso, stencil print, duplicator, misregistration, two color print, zine, cyan red yellow, three color · before · still · sequence · sample (loop) - Screen Print: Defaults The screen print at its defaults: CMYK.id
textures/screenprint/defaults· say: screen print, silkscreen, serigraph, poster print, pop art, CMYK · before · still · sequence · sample (loop) - Screen Print: Monochrome One ink: a monochrome screen print.id
textures/screenprint/inkPreset:1· say: screen print, silkscreen, serigraph, poster print, pop art, one color, monochrome print · before · still · sequence · sample (loop) - Screen Print: Blue / Orange Two inks, blue and orange.id
textures/screenprint/inkPreset:2· say: screen print, silkscreen, serigraph, poster print, pop art, blue and orange, two color · before · still · sequence · sample (loop) - Screen Print: Blue / Pink / Yellow Three inks: blue, pink and yellow.id
textures/screenprint/inkPreset:3· say: screen print, silkscreen, serigraph, poster print, pop art, three color, pink · before · still · sequence · sample (loop) - Screen Print: CMYK Four inks separated as CMYK.id
textures/screenprint/inkPreset:4· say: screen print, silkscreen, serigraph, poster print, pop art, CMYK, full color print · before · still · sequence · sample (loop) - Screen Print: Five-color Poster Five inks in poster bands.id
textures/screenprint/inkPreset:5· say: screen print, silkscreen, serigraph, poster print, pop art, poster, five color · before · still · sequence · sample (loop) - Screen Print: Six-color Studio Six inks, studio set.id
textures/screenprint/inkPreset:6· say: screen print, silkscreen, serigraph, poster print, pop art, six color · before · still · sequence · sample (loop) - Screen Print: Cyan / Vermilion / Canary Three inks: cyan, vermilion and canary yellow.id
textures/screenprint/inkPreset:7· say: screen print, silkscreen, serigraph, poster print, pop art, cyan red yellow, three color · before · still · sequence · sample (loop)
04Sample pictures
Every sample is rendered by Bradford’s plugins on Open Road A (1951, Bethlehem Steel Company), from the Prelinger Archives under the Creative Commons Public Domain Dedication. Each file’s record is in the gallery’s sample.license.